They're hostile, regardless of Sanity, and will pursue the player until the Nightmare Cycle has reached the Calm Phase, at which point they despawn by turning into Nightmare Fuel. Nightmare versions of Shadow Creatures appear in the Ruins and occasionally Caves, spawning from Nightmare Lights or Nightmare Fissures during the Nightmare Cycle. However, this causes the Shadow Creature to attack and follow that player instead. In Don't Starve Together, players can assist those plagued by Shadow Creatures by attacking them. Nearby Shadow Creatures will prevent the player from using a Straw Roll, Fur Roll, Tent, or Siesta Lean-to. Shadow Creatures are immune to Tooth Traps and Bee Mines. They cannot be examined and are visible only to the player, meaning followers can not help attack them. It's not unusual for 3 Shadow Creatures to spawn at the same time and attack the player when this happens. As Sanity continues to drop, they become more "real" (less transparent) and will begin to attack a player with less than 15% Sanity. Shadow Creatures will spawn as nearly transparent entities when the player's Sanity drops below 82.5%. Shadow Creatures drop Nightmare Fuel when killed. Follow the above rules of thumb to maximize your deck building options in the future.“ A creature made of the dark fuel! I must get closer! ”Ī Shadow Creature is a type of Monster in Don't Starve. Hostile Shadow Creatures have a Sanity aura that drains the player's Sanity at a rate of -100/min., but killing one will restore a small amount of Sanity. In conclusion, too many players complain about Legendary grinding and then turn around and throw Shards away by buying and selling cards needlessly. By not crafting cards you effectively have access to all cards should the need arise. Put another way, if you have 200,000 shards, you have enough crystals to use any 10-card deck you'd like. And the waste adds up quickly.Īnother important reason not to Craft cards without reason is that having Shards on hand gives you versatility if you suddenly need something. For each card you buy, later gain, and sell an excess copy of, you spent about 50-75% more for that card than you needed to. I agree it'd be nice not to have to click over to the Crafting Menu whenever I'm missing a card I need, but you have to recognize that you're paying a substantial convenience charge. Some players try to buy all Common cards as soon as possible. Which means you've thrown 2000 - 500 = 1500 shards in the garbage for each. If you craft them for 2000 each and then gain Dragon Nests before you need them for your deck idea, you'll sell excess copies for 500 each. Rule of Thumb Number Two: Never Craft Cards Unless It Is Necessary Suppose you’re accumulating wealth, you've now come into 4k Shards, and you're considering crafting two Dragon Nests because you think you'd like to play a Dragon Nest deck down the road. After that point, though, you enter a wealth accumulation phase. To reach this goal, you probably shouldn’t feel bad about salvaging currently useless Legends and Supremes to gain staple cards and make the decks you grind Ranked with more effectiveness. Please note that it is very important to get a strong ranked deck early on. But for players who want to accumulate a big collection and wealth surplus quickly, there are two rules of thumb. This game is for fun, and nobody should be able to tell you that buying a life-size Stormtrooper replica is wrong if you really enjoy life-size Stormtrooper replicas. Newer players often ask either the same question or questions about when to sell cards, so I thought it'd be worth writing a post on the subject of shard management.įirst, let me say that there's nothing wrong with however you want to invest your hard earned shards. He told chat that he usually tried to stay below 2k shards. He'd built up some excess shards and was looking for some versatile cards to spend it on. A little while ago an experienced, well-known player asked chat which cards he should craft next.
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